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PvM progression: Difference between revisions

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[[Category:PvM]][[Category:Guides]][[Category:Account progression]]
[[Category:PvM]][[Category:Guides]][[Category:Account progression]]


{{Play CTA}}



Latest revision as of 22:11, 23 July 2026

PvM progression should move from repeatable low-risk encounters to mechanically demanding bosses and raids without relying on a single lucky drop.

Entry stage

Build food and potion sustain, learn protection prayers, establish teleport access and use the Drop Viewer to identify realistic upgrades.

Midgame

Progress through Slayer, Barrows-style equipment, accessible standalone bosses and God Wars encounters. Prioritise weapons and survivability that unlock several activities.

Advanced stage

Move into Nex, Desert Treasure II bosses, specialist encounters and the three Raids. Learn mechanics before optimising damage.

Account-wide systems

Pet perks, Combat Buddies, Burn Points and Item upgrades provide additional routes, but should complement rather than replace encounter knowledge.

Ready to play Age of Embers?
Use this guide in-game, then jump straight into the server. Progress is persistent across the supported desktop, mobile and web-client routes.