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Sol Heredit

From Age Of Embers Wiki
Sol Heredit
TypeFortis Colosseum final boss
AccessComplete the Colosseum waves
RequirementsExpert solo PvM
DifficultyExpert
PlayersSolo
StatusLive source implementation


Sol Heredit is the final encounter of the Fortis Colosseum. The supplied Age of Embers base contains the complete active combat class, phase transitions, grapple interaction, laser-orb pressure, arena pools, reward chest and statistics tracking.

Custom reward flowSol first checks Smol Heredit, then Dizana's quiver with a 30-kill dry-streak safeguard, then the 4,800-weight standard reward table. Standard and quiver rewards add 1,500–1,550 Sunfire splinters to the chest.

Attack system

Mechanic Source behaviour Player response
Spear Alternates first and second line patterns; later phases shorten the cycle Read Sol's facing and leave the telegraphed lines
Shield Expanding arena-centred smoke pattern Move to the safe part of the pattern rather than tanking typeless damage
Triple attack Short version becomes available from phase 1; long version from phase 3 Time Protect from Melee to the actual hits—early prayer is detected and can be disabled
Grapple Chooses a body/equipment slot and checks the player's defensive click Select the called body part; a perfect parry grants a short maximum-hit opportunity
Laser orbs Up to four orbs are created during phase transitions and fire periodically Track orb lanes while continuing the melee mechanics
Pools Phase transitions place pools around the player; final phase adds repeated pools Keep future movement space and avoid standing on spawned pools

Phase pressure

Sol can change phase as soon as the next health threshold is crossed, even outside a normal attack. A phase transition places an individual pool at the recorded player position plus additional nearby pools. Phases one through four add laser orbs; the final phase forces a faster 12-tick orb cooldown and adds a new pool every three cycles after the opening delay.

Grapple and perfect parry

The grapple chooses an equipment slot/body part and gives a short response window. Choosing the correct slot prevents the large 20–45 damage hit. If the correct choice was already registered at the earliest check, the server treats it as a perfect parry and makes the player's next qualifying hit a maximum hit for a short window.

Unique reward checks

Reward Quantity Source chance Notes
Smol Heredit 1 1/200 first check Rolled as the main branch rather than an additional tertiary reward
Dizana's quiver (uncharged) 1 1/30 after the pet check Guaranteed by the quiver dry-streak check at 30; a pet roll takes priority on that kill

Standard reward table

The following chances are conditional on reaching the standard 4,800-weight reward branch after neither the pet nor quiver branch succeeds.

Reward Quantity Weight Conditional chance
Onyx bolts 1–100 792 16.5% (approximately 1/6.06)
Rune warhammer 1–8 792 16.5% (approximately 1/6.06)
Dragon platelegs 1–3 792 16.5% (approximately 1/6.06)
Sunfire splinters 1–3,500 792 16.5% (approximately 1/6.06)
Dragon arrowtips 1–250 792 16.5% (approximately 1/6.06)
Uncut onyx 1 110 Approximately 1/43.64
Dragon plateskirt 1–5 110 Approximately 1/43.64
Rune 2h sword 1–9 110 Approximately 1/43.64
Runite ore 1–35 110 Approximately 1/43.64
Echo crystal 1 135 Approximately 1/35.56
Echo crystal 2–3 15 1/320
Sunfire fanatic armour piece 1 225 combined Approximately 1/21.33; awards a least-owned piece before duplicates
Tonalztics of Ralos (uncharged) 1 25 1/192

Reward chest actions

The Colosseum chest supports Bank all, Take all, Take, examine and Discard all. Take-all converts rewards to noted form where possible. Discard-all opens a destructive confirmation and permanently clears the reward container.

Loot and quick links

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