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Player interface handbook

From Age Of Embers Wiki
Player interface handbook
TypeHow-to guide
AccessIn-game menus, NPCs, teleport interfaces and reward screens
StatusPlayer-facing reference


This handbook explains the menus as a player uses them. It deliberately avoids developer terminology: each section answers **where to find it, what the buttons do, what you can earn or spend, and why it matters to progression**. Names and rewards should be checked against the current interface because balance updates can change quantities.

Starting and navigation

Teleport menu

Teleport menu

Open the teleport menu from the spellbook/teleport button or the configured teleport command. Categories separate training, bosses, minigames, skilling and wilderness routes. Select a destination to preview its name and requirements, then confirm to travel. Favourites reduce scrolling: the source supports three normal favourite slots, four with Sapphire and five with Diamond. Wilderness destinations ask for an additional confirmation so a player cannot teleport into danger accidentally. See Teleport destinations for every destination and unlock rule.

Command hub and notice board

Command hub

The command hub is a searchable reminder of quality-of-life commands. The notice board is the live location for updates, events, activities and server announcements. Read the board after an update: it is often the fastest way to find a temporary bonus, tournament or new drop.

Account progress

Character summary and skills

Character summary

The character summary is your account snapshot. Use it to check combat level, total level, play-time style milestones and account progression before choosing the next upgrade. The skills tab shows current levels and experience. Build a short-term goal (for example, a Slayer requirement for a boss) rather than training randomly; requirements are listed in the relevant boss page.

Achievements and collection log

Achievements

Achievements provide account goals and milestone rewards. Collection log tracks unique boss, raid, minigame and clue items. Use the log to decide whether a repeat trip is chasing a missing unique or only duplicate loot. A completed page is a useful long-term target even when its final item is rare.

Daily login rewards and daily challenges

Daily login rewards

Login rewards are claimed for maintaining a daily streak. Daily challenges are separate repeatable tasks: open the task board, complete the displayed objective, then return to claim the reward. The challenge page records the exact task, difficulty, XP and coin multiplier from the source catalogue. Do not confuse an unclaimed completed task with a login-streak reward.

Vote streaks and server events

Vote streaks

Vote streaks reward consistent voting rather than one isolated vote. Server events are time-limited activities with their own entry and reward rules. Check the event panel before spending points or supplies; event currencies are not interchangeable unless the shop explicitly says so.

Combat and loot

Teleport, task book and Drop Viewer

Task book

The task book records your current Slayer or activity task and its progress. The Drop Viewer is the authoritative player tool for current loot. Search a boss, inspect the table and distinguish guaranteed items, common rolls, unique rolls and weighted tables. A table weight is not automatically a one-in-N chance; use the denominator shown by the viewer when it provides one.

Combat buddies and pet perks

Combat buddy interface

Combat Buddies provide account-support choices while fighting. Pet perks are separate levelled upgrades: open the pet-perk interface, select an unlocked perk and read its current level effect before confirming. Perks are designed to complement learning encounters—healing, supplies, clue bonuses and combat improvements—not replace mechanics. See Pet perks for every perk, level range and cooldown.

Item upgrades and item examine

Item upgrader

Place an eligible item in the upgrader to see its target, fee and success/failure terms before confirming. Never confirm a transformation until the preview shows the expected item. Item examine is useful for checking a weapon or armour piece before selling, sacrificing or taking it into a boss.

Economy and exchanges

Universal shop

Universal shop

Universal shop groups stores by currency and purpose. Select a category, choose an item and check the displayed buy price and stock. Some stores sell supplies, some sell cosmetics or upgrades, and some use points earned only in a particular activity. Shop and exchange directory contains the source catalogue of every enabled shop.

Trading, buying and selling

The trade window has two confirmation stages. Add items, review the other player’s offer, accept, then review the final confirmation screen. If a price or item changes, the confirmation resets. Shop buy/sell screens show the transaction price before completion; selling an item is not the same as sacrificing it for Burn Points.

Burn Points and the Remnant Forge

Burn Point perks

The Remnant Forge converts eligible items into Burn Points. The sacrifice preview shows the value; confirm only after checking the item and quantity. Burn Points purchase permanent account boons and selected shop items. The handbook page Burn Points lists all 62 active perks and 356 source-defined sacrifice values. A high-value boss unique can be worth more as a progression investment than as an immediate cash sale, so compare both screens.

Well of Goodwill, scratchcards and shops

Well of Goodwill

The Well of Goodwill is a community contribution system with a visible progress state and active benefits. Scratchcards are chance-based rewards: read the card result and claim it from the interface rather than closing the panel. Shop pages identify the currency and whether an item can be bought, sold or both.

Activities and rewards

Daily tasks, bingo and server boards

Daily tasks

Daily tasks show progress bars, difficulty and a claim action. Automated bingo uses the same principle: complete the listed tile, return to the board and claim before the event ends. Notice-board entries can link to a separate activity or temporary rule set.

Raid and minigame reward chests

Raid and minigame chests normally expose actions such as take, take-all, bank-all and discard-all. Review the item list before selecting discard-all. Reward pages are linked from Minigames and the relevant boss/loot-table page; use those pages for entry routes, mechanics and progression advice.

Mobile and web client

The same player-facing interfaces are intended to work on desktop, Android, iOS and the beta web client. On a narrow screen, use the menu button to open navigation, rotate only when an activity requires a wider layout, and close side panels before opening a reward chest. If a button is not visible, scroll the interface rather than assuming the action is unavailable.

Quick player workflow

1. Check the notice board and daily rewards. 2. Pick a goal in the task book or collection log. 3. Use Teleport destinations to find the route and requirements. 4. Check the Drop Viewer before banking supplies. 5. Compare selling, shop exchange and Burn Point sacrifice values. 6. Claim rewards and verify the collection log after the activity.

Ready to play Age of Embers?
Use this guide in-game, then jump straight into the server. Progress is persistent across the supported desktop, mobile and web-client routes.