Raids
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Age Of Embers advertises all three Old School raids as core endgame content.
Chambers of Xeric
Chambers of Xeric is a scalable raid built from combat and puzzle rooms before the Great Olm finale. It is a natural first raid for accounts learning team resource management.
Theatre of Blood
Theatre of Blood is a mechanically demanding sequence culminating in Verzik Vitur. Team coordination and encounter knowledge are more important than simply bringing expensive equipment.
Tombs of Amascut
Tombs of Amascut supports entry, normal and expert progression through selectable difficulty and encounter rooms before the Wardens finale.
General preparation
- Learn each room before optimising speed.
- Agree team roles and supply expectations before entering.
- Use the live Drop Viewer for current rewards.
- Record deaths and supply failures as mechanics to practise, not only gear problems.

Ready to play Age of Embers?
Use this guide in-game, then jump straight into the server. Progress is persistent across the supported desktop, mobile and web-client routes.