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Tombs of Amascut - boss mechanics: Difference between revisions

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{{System infobox|name=Tombs of Amascut - boss mechanics|type=Raid combat guide|access=ToA paths and Wardens|status=Source-verified mechanics summary|source=active core-restricted encounter classes}}
{{System infobox|name=Tombs of Amascut - boss mechanics|type=Raid combat guide|access=ToA paths and Wardens|status=Source-verified mechanics summary}}


This page turns the active encounter classes into a player checklist. Raid level, path level and team size scale the numbers, but the mechanic order remains the useful thing to learn.
This page turns the active encounter classes into a player checklist. Raid level, path level and team size scale the numbers, but the mechanic order remains the useful thing to learn.
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Bring reliable protection prayers, prayer restoration, emergency healing, movement supplies and a style switch. The Helpful Spirit provides supplies between paths, but Need Some Help/Need Less Help/No Help Needed can reduce what is offered. Check the live invocation panel before entering.
Bring reliable protection prayers, prayer restoration, emergency healing, movement supplies and a style switch. The Helpful Spirit provides supplies between paths, but Need Some Help/Need Less Help/No Help Needed can reduce what is offered. Check the live invocation panel before entering.


'''Verified from server source:''' <code>TOANPC.java</code>, <code>AkkhaEncounter.java</code>, <code>Kephri.java</code>, <code>Zebak.java</code>, <code>WardenEncounter.java</code> and <code>TOARaidArea.java</code>.


[[Category:Raids]][[Category:Bosses]][[Category:Guides]][[Category:Player help]]
[[Category:Raids]][[Category:Bosses]][[Category:Guides]][[Category:Player help]]

Latest revision as of 22:11, 23 July 2026

Tombs of Amascut - boss mechanics
TypeRaid combat guide
AccessToA paths and Wardens
StatusSource-verified mechanics summary


This page turns the active encounter classes into a player checklist. Raid level, path level and team size scale the numbers, but the mechanic order remains the useful thing to learn.

Ba-Ba — Apmeken

  • Protect against the current attack style and keep movement space around the room.
  • The rolling-boulder challenge requires movement and target selection; do not stand in a falling lane.
  • Sarcophagus/rubble actions are a resource decision. Preserve supplies for later phases instead of opening every safe-looking object.

Kephri — Scabaras

  • Eggs, scarabs, bodyguards and dung attacks create the room’s pressure.
  • Kill dangerous adds before they overlap the player stack.
  • The encounter can heal from its scarab/egg mechanics, so treat add control as damage prevention rather than lost DPS.

Akkha — Het

  • Style switching and prayer discipline matter more than raw gear.
  • Shadows can appear throughout the room and are restored during the encounter; keep the arena readable before committing to a special attack.
  • Final shadows rotate positions. Move deliberately and avoid attacking with the wrong style.

Zebak — Crondis

  • Poison, waves, blood spawns and jug placement are the core hazards.
  • The source triggers special pressure at health thresholds, so avoid drifting into a threshold while standing in a bad position.
  • Keep a clear route around water/jugs and never let the timer turn a safe mechanic into panic movement.

Wardens

  • Phase one uses the obelisk and energy projectiles.
  • The moving Warden phase changes the arena pattern and can entomb players in stone.
  • The final phase includes a revived/empowered Warden, lightning/obelisk pressure and a vulnerable core window.
  • The source explicitly tracks phase transitions, core explosion and Warden revival; save emergency supplies for the final sequence.

Player preparation

Bring reliable protection prayers, prayer restoration, emergency healing, movement supplies and a style switch. The Helpful Spirit provides supplies between paths, but Need Some Help/Need Less Help/No Help Needed can reduce what is offered. Check the live invocation panel before entering.

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