The Wardens: Difference between revisions
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imported>Age Of Embers Editorial Team Initial verified wiki package import |
imported>Age Of Embers Editorial Team Initial verified wiki package import |
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* '''Revival:''' one Warden can restore or empower the other; keep damage and positioning coordinated. | * '''Revival:''' one Warden can restore or empower the other; keep damage and positioning coordinated. | ||
* '''Final phase:''' lightning, obelisk pressure and core windows reward controlled movement. | * '''Final phase:''' lightning, obelisk pressure and core windows reward controlled movement. | ||
The | The game data tracks phase transitions, core explosion, revival and the final phase explicitly. Save emergency supplies for this sequence. | ||
[[Category:Raids]][[Category:Bosses]][[Category:Guides]] | [[Category:Raids]][[Category:Bosses]][[Category:Guides]] | ||
{{Play CTA}} | {{Play CTA}} | ||
Latest revision as of 22:11, 23 July 2026
The Wardens
| Type | ToA final encounter |
|---|---|
| Access | Complete all four paths |
| Status | Player guide |
The Wardens sequence is the final ToA encounter and uses multiple phases.
Phases
- Obelisk phase: manage energy projectiles and keep the team spread enough to react.
- Moving Warden: follow the arena movement pattern and avoid entombing hazards.
- Revival: one Warden can restore or empower the other; keep damage and positioning coordinated.
- Final phase: lightning, obelisk pressure and core windows reward controlled movement.
The game data tracks phase transitions, core explosion, revival and the final phase explicitly. Save emergency supplies for this sequence.
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