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The Wardens: Difference between revisions

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* '''Revival:''' one Warden can restore or empower the other; keep damage and positioning coordinated.
* '''Revival:''' one Warden can restore or empower the other; keep damage and positioning coordinated.
* '''Final phase:''' lightning, obelisk pressure and core windows reward controlled movement.
* '''Final phase:''' lightning, obelisk pressure and core windows reward controlled movement.
The active source tracks phase transitions, core explosion, revival and the final phase explicitly. Save emergency supplies for this sequence.
The game data tracks phase transitions, core explosion, revival and the final phase explicitly. Save emergency supplies for this sequence.
[[Category:Raids]][[Category:Bosses]][[Category:Guides]]
[[Category:Raids]][[Category:Bosses]][[Category:Guides]]


{{Play CTA}}
{{Play CTA}}



Latest revision as of 22:11, 23 July 2026

The Wardens
TypeToA final encounter
AccessComplete all four paths
StatusPlayer guide

The Wardens sequence is the final ToA encounter and uses multiple phases.

Phases

  • Obelisk phase: manage energy projectiles and keep the team spread enough to react.
  • Moving Warden: follow the arena movement pattern and avoid entombing hazards.
  • Revival: one Warden can restore or empower the other; keep damage and positioning coordinated.
  • Final phase: lightning, obelisk pressure and core windows reward controlled movement.

The game data tracks phase transitions, core explosion, revival and the final phase explicitly. Save emergency supplies for this sequence.

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