Shop - Authentic Throwing Weapons: Difference between revisions
Appearance
imported>Age Of Embers Editorial Team Initial verified wiki package import |
imported>Age Of Embers Editorial Team Initial verified wiki package import |
||
| Line 39: | Line 39: | ||
[[Category:Shops]][[Category:Economy]][[Category:Source-verified pages]] | [[Category:Shops]][[Category:Economy]][[Category:Source-verified pages]] | ||
{{Play CTA}} | |||
Revision as of 20:53, 23 July 2026
Authentic Throwing Weapons
| Type | Shop |
|---|---|
| Access | Bound NPC/object or Universal shop |
| Status | Enabled shop definition |
| Verified | Authentic Throwing Weapons.shop.kts |
Authentic Throwing Weapons is an enabled Age of Embers shop definition using currency ShopCurrency.COINS and policy STOCK_ONLY. The table records the raw source values used by the shop script.
Price interpretationBuy price is what the player pays; sell price is what the shop pays the player. Negative values and
NO_SELLING mean the relevant transaction is disabled. Dynamic/general-store pricing can still depend on stock and shop engine rules.Stock and prices
| Item | Stock | Buy price | Sell price | Source identifier |
|---|---|---|---|---|
| Bronze Javelin | 900 |
5 |
2 |
BRONZE_JAVELIN
|
| Iron Javelin | 800 |
7 |
2 |
IRON_JAVELIN
|
| Steel Javelin | 700 |
31 |
12 |
STEEL_JAVELIN
|
| Mithril Javelin | 600 |
83 |
32 |
MITHRIL_JAVELIN
|
| Adamant Javelin | 500 |
208 |
82 |
ADAMANT_JAVELIN
|
| Rune Javelin | 400 |
520 |
208 |
RUNE_JAVELIN
|
| Bronze Thrownaxe | 900 |
3 |
Not sold to shop | BRONZE_THROWNAXE
|
| Iron Thrownaxe | 800 |
9 |
4 |
IRON_THROWNAXE
|
| Steel Thrownaxe | 700 |
33 |
12 |
STEEL_THROWNAXE
|
| Mithril Thrownaxe | 600 |
91 |
35 |
MITHRIL_THROWNAXE
|
| Adamant Thrownaxe | 500 |
228 |
87 |
ADAMANT_THROWNAXE
|
| Rune Thrownaxe | 400 |
572 |
232 |
RUNE_THROWNAXE
|
Shop ID: 65 · Currency: ShopCurrency.COINS · Policy: STOCK_ONLY
Verified from server source: plugins/shops/.../Authentic Throwing Weapons.shop.kts.
Ready to play Age of Embers?
Use this guide in-game, then jump straight into the server. Progress is persistent across the supported desktop, mobile and web-client routes.