Jump to content

Shop - Brian's Battleaxe Bazaar

From Age Of Embers Wiki
Revision as of 22:11, 23 July 2026 by imported>Age Of Embers Editorial Team (Initial verified wiki package import)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Brian's Battleaxe Bazaar
TypeShop
AccessBound NPC/object or Universal shop
StatusEnabled shop definition


Brian's Battleaxe Bazaar is an enabled Age of Embers shop definition using currency ShopCurrency.COINS and policy STOCK_ONLY. The table records the raw source values used by the shop script.

What this shop is for

This shop is part of the player economy. Use the currency and policy shown below to decide whether it is a supply shop, progression shop, activity reward shop or exchange. A shop with disabled selling is a spending destination rather than a cash-out method.

How to use it safely

  1. Confirm the currency before selecting a quantity.
  2. Compare the buy price with the same item’s boss, minigame or skilling source.
  3. Check equipment requirements and item examine before buying expensive gear.
  4. Keep collection-log or upgrade ingredients before selling duplicates.
  5. If stock is limited, the displayed price may react to stock rules; re-check the confirmation value.
Price interpretationBuy price is what the player pays; sell price is what the shop pays the player. Negative values and NO_SELLING mean the relevant transaction is disabled. Dynamic/general-store pricing can still depend on stock and shop engine rules.

Stock and prices

Item Stock Buy price Sell price Source identifier
Bronze Battleaxe 4 52 28 BRONZE_BATTLEAXE
Iron Battleaxe 3 182 100 IRON_BATTLEAXE
Steel Battleaxe 2 650 260 STEEL_BATTLEAXE
Black Battleaxe 1 1248 686 BLACK_BATTLEAXE
Mithril Battleaxe 1 1690 929 MITHRIL_BATTLEAXE
Adamant Battleaxe 1 4160 2160 ADAMANT_BATTLEAXE

Shop ID: 16 · Currency: ShopCurrency.COINS · Policy: STOCK_ONLY

See Shop guide for players for currencies, stock behaviour and buy-versus-earn decisions.

Ready to play Age of Embers?
Use this guide in-game, then jump straight into the server. Progress is persistent across the supported desktop, mobile and web-client routes.