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Duke Sucellus

From Age Of Embers Wiki
Duke Sucellus
TypeDesert Treasure II boss
AccessBoss route / encounter entrance
RequirementsEndgame combat setup
DifficultyAdvanced
PlayersSolo
StatusLive


Duke Sucellus is one of Age of Embers' Desert Treasure II encounters. The server base includes dedicated encounter logic, statistics and a custom displayed drop table. Its major reward family includes Magus icon and Eye of the Duke, Virtus armour access and Ice quartz.

Age of Embers ratesThe table on this page is generated from verified game data. These are this server's displayed rates, not values copied from another game wiki.

Recommended preparation

Priority Recommendation
Main style Melee
Survival High-healing food, Prayer restoration and the relevant combat potion
Utility Teleport out, movement-friendly inventory and enough free space for drops
Learning Favour defence and consistency until the normal kill is repeatable

Fight fundamentals

Prepare the encounter supplies before the damage phase, then use a consistent attack-and-step rhythm. Do not greed an extra hit when the gaze or vents require movement. The source drops two Arder-musca poison items through the Duke-specific drop helper.

  1. Enter with Prayer and run energy restored. Keep the teleport-out option accessible.
  2. Identify the encounter's repeating attack pattern before optimising damage.
  3. Handle movement and protection-prayer mechanics first; only attack during safe windows.
  4. Use the final supply only when it buys enough time to finish the kill or safely escape.

Displayed drops

Item Quantity Displayed rate Source identifier
Chromium Ingot 1 1/200 CHROMIUM_INGOT
Eye Of The Duke 1 1/533.33 EYE_OF_THE_DUKE
Magus Icon 1 1/800 MAGUS_ICON
Virtus Mask 1 1/1,600 VIRTUS_MASK
Virtus Robe Top 1 1/1,600 VIRTUS_ROBE_TOP
Virtus Robe Legs 1 1/1,600 VIRTUS_ROBE_LEGS
Awakeners Orb 1 1/75 AWAKENERS_ORB
Ice Quartz 1 1/150 ICE_QUARTZ
Tuna Potato 3–4 1/5 TUNA_POTATO
Prayer potion (3) 1 1/5 PRAYER_POTION3
Super Combat Potion2 1 1/5 SUPER_COMBAT_POTION2

Major rewards explained

  • Vestige/icon reward: contributes to the boss's signature ring progression.
  • Weapon component: a boss-specific component used in the wider Soulreaper axe or encounter reward progression where applicable.
  • Virtus mask, robe top and robe legs: endgame magic armour pieces shared across the DT2 unique families in this base.
  • Ice quartz: the encounter's quartz reward.
  • Awakener's orb: used with awakened-difficulty progression.
  • —: encounter-associated teleport/access reward when present in the displayed table.
  • Baron: the cosmetic pet reward listed by the encounter.

Normal and awakened difficulty

The source base contains separate awakened scripts where applicable. Awakened encounters demand substantially cleaner execution and are intended after normal mode is consistent. They also participate in the all-awakened completion check for the Ancient blood ornament kit. Do not spend awakened-entry resources while still learning the normal mechanics.

Using the Drop Viewer

Open the Drop Viewer in game and search for Duke Sucellus before a long grind. The wiki records the supplied source snapshot; the live viewer is the fastest way to catch a future balance change.

Loot and quick links

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