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Raid room guide

From Age Of Embers Wiki
Raid room guide
TypeRaid progression handbook
AccessCoX, ToB and ToA
StatusPlayer guide


Original illustrative raid artwork; not a gameplay screenshot.
Original illustrative raid artwork; not a gameplay screenshot.

Chambers of Xeric

Learn room identity and prayer/gear requirements before chasing speed. Bank after a learning run, record the room that caused supplies to collapse and improve that room first. The reward chest is a separate decision point: take, bank or discard only after checking the unique progress.

Theatre of Blood

Theatre rooms are team checks. Assign roles before entry, agree on death recovery and call special mechanics out loud. The source tree marks some Theatre modules as excluded, so the live client and Drop Viewer are authoritative for the current server implementation.

Tombs of Amascut

Use Tombs of Amascut - invocations and rewards for configuration. Learn each path at low invocation, then increase difficulty one mechanic at a time. Protect supplies for the Warden sequence rather than spending every resource early.

Universal raid checklist

  • Confirm party size and mode.
  • Check the current Drop Viewer table.
  • Bring emergency food, prayer restoration and movement supplies.
  • Read the reward chest before selecting discard-all.
  • Update the collection log after the raid.
Ready to play Age of Embers?
Use this guide in-game, then jump straight into the server. Progress is persistent across the supported desktop, mobile and web-client routes.